Three nerdy friends and the school bully must get themselves thrown into detention to find the entrance to a labyrinth of trap-laden tunnels protecting the fabled hidden lab of Alexander Graham Bell.

Raign, Brett, and Joy set off elaborate pranks to earn a stay in detention which is located in the old library which is also the suspected entry point to Alexander Graham Bell's secret lab. Norman also enters the room and even finds the…

Noise of the tunnel entrance find attracts Principal Lounsberry. It's Norman who buys time for the group to restore things and resume their proper place in the room. Day two and more pranks gets them into the tunnel where a secret door is…

Day three pranks get them back in the tunnel to decipher the clues to getting the secret door opened. Now all they need to do is pick some books to burn.

Norman watches Brett be a bully and is very upset with him. Just as they are about to go down into the secret room, they get a visitor, Miss Marner, who wants to do team building exercises. In the end they still have time to open the…

Out of red paint sends Miss Marner to a great prank and onto detention for the team. In the dark and spooky room the next clue and puzzle is revealed. At the end of detention Principal Lounsberry takes the book of clues to lock it in his…

The group must plan a break-in into Principal Lounsberry's office. All goes almost well, at least they get the book back. They also find out that Bruno Black has just purchased the school and plans to tear it down.

A new plan is needed if the school has only two weeks left. Down in the tunnel they spend more time on back-stories than figuring out the new clues. Running upstairs they find Principal Lounsberry waiting on them and he gives them a two…

Having been suspended they now break into school, but the back door is unlocked and the lights are on. They find Bruno Black dancing in the hall. As they decend into the tunnel a noise attracts Bruno into the detention room where he finds…

Confronted by Bruno Black, who reveals he also searched for the secret lab back in 1984 and failed, tries to force the kids out only for them to actually find the lab and to find themselves trapped inside.

Trapped in Bell's secret lab the kids work on getting out while above them Principal Lounsberry and their parents search for them. After a rescue, the school is placed on the Historical Treasures list and can never be torn down. It almost…

After an epic prank rocks Alexander Graham Bell Middle School, Raign, Brett, Joy & Hulk end up in detention. Only this time, it wasn’t them! The true prankster reveals themselves and wants to join them on their quest to find Ignatius…

The team tries to decipher their first clue in the detention room but are interrupted by local historian Miss Dumont, who stops by to take back what she believes belongs to the Historical Society. As punishment, the new fab five are…

The detention team face their greatest challenge yet, convincing their parents to drive them across town. They follow their clue to a ‘haunted’ church that supposedly reveals your darkest fears. Kelly takes on the role of ‘new Hulk,’…

While looking at their next clue the gang is quickly interrupted by Kelly warning them someone is coming after them. They must hide and devise a plan to escape the church without being caught. Realizing someone tampered with the new clue…

A bright star leads these wise boys and girls to a dusty antique store in search of the next clue. They quickly meet the eerie shopkeeper, Gregor, and must decide if they should let him in on their treasure hunt. He gives them a history…

The fab five meet with an old enemy to devise a daring heist on the Historical Society. Tensions run high when someone is a no-show, making the group leave their comfort zone. Joy is forced to distract Miss Dumont, while Raign battles…

Brett finds himself treasure hunting solo while simultaneously attempting to get the gang back together. When it is ‘obstacle course day’ in gym class, the core four are forced to work together and learn that a strong foundation is the…

Our core four endure public humiliation performing the worst play of all time, The Legendary Life of Ignatius Cockshutt, for their classmates and family. While in between performances, the gang gains a new perspective on history and…

The last clue leads our party of five to a silent snowy graveyard where they discover a tomb with what they are looking for. Our mysterious red cloak villain is revealed, and Kelly must face her past to move ahead.

Trapped, running out of time, and no cell reception, the gang needs to confront their fears and draw from their past in order to escape the underground tomb.
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